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I managed to get some amazing weapon sound source material this week, which provided both full auto recordings and single shot recordings.
To my surprise, playing single shots at full auto speed sounds nothing like the recording of actual full auto recordings (and nowhere near as good).
There are a few reasons for this, one is aliasing between our update rate and the gun rate of fire not matching, another is rendering framedrops causing interruptions in the Unity sound engine.
I have an almost working framework for sub frame bullet events which should solve most of those issues, however actually synthesizing very fast firing bullet sounds well turned out to be not as simple as I thought.
The company's love of dogs is written into its corporate code of conduct: "Google’s affection for our canine friends is an integral facet of our corporate culture.This week I’ve been finishing off the missing parts of the gunplay system before pushing forward with deathmatch tests. The company has deployed new imagery from NASA's Landsat 8 observation satellite in Google Maps and Google Earth, Program Manager Chris Herwig wrote in a blog post Monday.What this basically amounts to is much crisper imagery when you're using the "satellite" function on Google Maps, which shows locations as they would appear in real life. Google offered two satellite images of New York City to showcase the change.It's a night-and-day difference -- move the slider in the middle to see for yourself: As you can see, the new image is more detailed.
Getting such clear photographs involves a lot of data.